Here are a few of my most recent games and current projects.
Season of Dreams
Website: None yet
Release date: TBA
This is a Flash platformer game. Not much information has been released yet, as the game is still in early development. You can read Josh's blog for more recent updates.
Website: None yet
Release date: TBA
This is a Flash platformer game. Not much information has been released yet, as the game is still in early development. You can read Josh's blog for more recent updates.
Super Orbulite World
Website: http://www.seedsoftime.net/sow/
Download: sow-v1.0-win32.exe (10.7 mb)
Release date: June 10, 2009
This is a freeware game based on another of Josh's titles, Seeds of Time Online. It is a two-dimensional platformer game written in C++. The player plays as an Orbulite monster from Seeds of Time Online.
Features:
- Based on the world of Seeds of Time Online, featuring an assortment of familiar monsters and locations
- RPG elements, such as a level-up system which increases your character's power over time
- Windows and Linux support
- create your own custom levels and submit them to the official SOW website
- download custom levels made by other players
Screenshots:
First level of the game

Website: http://www.seedsoftime.net/sow/
Download: sow-v1.0-win32.exe (10.7 mb)
Release date: June 10, 2009
This is a freeware game based on another of Josh's titles, Seeds of Time Online. It is a two-dimensional platformer game written in C++. The player plays as an Orbulite monster from Seeds of Time Online.
Features:
- Based on the world of Seeds of Time Online, featuring an assortment of familiar monsters and locations
- RPG elements, such as a level-up system which increases your character's power over time
- Windows and Linux support
- create your own custom levels and submit them to the official SOW website
- download custom levels made by other players
Screenshots:
First level of the game

Seeds of Time Online
Website: www.seedsoftime.net
Released: January 1, 2008
Features:
- Catch monsters, train them, and use their abilities in battle
- Tradeskills: Mining, Smithing, Fishing, Cooking
- Unique magic system: learn spells through your equipped items, and prepare them in a strategic way with the automated battle system
Screenshots:
Note: much of the artwork shown is outdated, as is the interface, which have both been improved greatly since the time of original release
Battling a monster

Birth Island interactive map

Monsters that have been caught

Website: www.seedsoftime.net
Released: January 1, 2008
Features:
- Catch monsters, train them, and use their abilities in battle
- Tradeskills: Mining, Smithing, Fishing, Cooking
- Unique magic system: learn spells through your equipped items, and prepare them in a strategic way with the automated battle system
Screenshots:
Note: much of the artwork shown is outdated, as is the interface, which have both been improved greatly since the time of original release
Battling a monster
Birth Island interactive map
Monsters that have been caught
Ultimate Tower Defense
Website: www.ultimatetowerdefense.com
Release date: TBA
This is an upcoming shareware "tower defense" game, written in C++ and Allegro. The programming is currently 90% complete, with the gameplay fully functional. Still to do: campaign ("level") design, artwork, sounds, various menus. Development is currently on hold while I work on Seeds of Time Online, but I fully intend to return to this title in the future.
Features:
- 5 or 6 campaigns included total, with each campaign being its own "tower defense" game
- 1 full campaign included in the free demo
- Easily modifiable, allowing owners of the full game to create their own campaigns (and download/play campaigns created by other users)
- Windows and Linux support, with Mac support a possibility
Screenshots:
"Tropical Trouble" campaign (still in development; interface will be improved)

Website: www.ultimatetowerdefense.com
Release date: TBA
This is an upcoming shareware "tower defense" game, written in C++ and Allegro. The programming is currently 90% complete, with the gameplay fully functional. Still to do: campaign ("level") design, artwork, sounds, various menus. Development is currently on hold while I work on Seeds of Time Online, but I fully intend to return to this title in the future.
Features:
- 5 or 6 campaigns included total, with each campaign being its own "tower defense" game
- 1 full campaign included in the free demo
- Easily modifiable, allowing owners of the full game to create their own campaigns (and download/play campaigns created by other users)
- Windows and Linux support, with Mac support a possibility
Screenshots:
"Tropical Trouble" campaign (still in development; interface will be improved)