Ultimate Tower Defense is back in active development

As my last post may have indicated, Ultimate Tower Defense is now back in active development.
Previously, it had taken the back burner several times, so to speak. I actually started work on the game in January 2007-- yikes, considering we're now halfway through September 2008-- and it's still not yet finished. Programming has been in a state of virtual-completion for over a year; the design phase (along with artwork and sound/music) is what has really been slowing me down. Toward the end of 2007, I decided to take a break on Ultimate Tower Defense so that I could work on Seeds of Time Online instead. I started working on it again for a while in May 2008, but I ended up taking some more time off until now.
But the game is back in active development now. In my free time, I will be dividing work between all three of my current projects: Ultimate Tower Defense, Seeds of Time Online, and Super Orbulite World.
Today, my work consisted of drawing the Crab monster from start to finish. That may not seem like much, but drawing pixel artwork is actually a long, tedious task: breaks removed, I estimate that it took about two hours to draw and animate the monster. Additionally, several small changes were made to the design (mainly balancing) today. All this in preparation of the upcoming beta test..
Labels: ultimate tower defense, upcoming games

